
For example, you can preview an event's move route, you see all the Map Events on the current map in a neat list when you switch to Event mode, you can move the maps in the map tree freelly etc. MZ has a lot of small quality-of-life additions that make managing larger projects easier.

There is an Autosave function by default that can be enabled, which saves the progress in the game after every map change and battle.

The Character Generator in MZ is improved, you can add custom colors and gradients to the generator (though the process itself is not as user-friendly as it should be), also you have an Offset tool that allows you to move the parts around somewhat, so you can move the character's eyes a bit to the right etc. Meaning, everyone takes actions when their action bar fills and you can choose the active variant where the bars keep filling and enemies take actions even when the player is choosing his actions. MZ has Time Progression battle system by default in addition to the turn based one. You still have that function in MZ if you don't care, but this is a huge bonus to people who like to make really great maps. MZ has 4 map layers that can be manually edited, MV has 2 and you can't edit them manually, the program does that automatically for you, which can cause problems.

The most important difference compared to MV, but not as obvious or shiny as some other features. MZ has much better performance by default than MV, also better codebase.
