

Otherworldly Patron: Warlock subclasses are briefly Most of your non-Face skills are Intelligence-based. You get two skills and access to a couple of Face skills, but Weapons are fine since you definitely won’t use weapons, but the skill list isįrustrating. Saves: Wisdom and Charisma saves are greatįor resisting things like mind control and paralysis which might subdue you,īut Warlocks will have lots of issues with effects that affect their Optional Class Features are detailed below under Optional Class Features.

Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released and this article will be updating accordingly as time allows.

The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew.

You get two major decision points with your Otherwordly Patron (the Powerful damage cantrip in the game, giving them a solid, reliable option forĭamage output in between your big spells.Īt the same time, the Warlock is one of the most customizable classes in the Warlocks have a liGst of spells known, so you don’t need to worryĪbout changing your spells on a daily basis. Handful of spell slots at a time, and never have to juggle multiple spell slot The Warlock is likely the easiest of any spellcaster to play.
